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BibWebliography

Page history last edited by Gail Matthews-DeNatale 14 years, 1 month ago

Bib/Webliography

 

Pages in this wiki:

Home, Play Theories, Designing for Play-Based Learning, Bib/Webography, Quotes

 

 

Congratulations. Your clue is www.rufusbluth.com/matinee

Presentation File Links

NERCOMP 2010 Conference

ELI 2010 Conference

ELI Pre-Conference: Play Theories (1/09)

ELI Pre-Conference: ARG Sneak Preview (1/09)

 

ELI Post-Conference ARG Webcast (2/09)

"Behind the Curtain: The Making and Execution of the 2009 ELI Alternate Reality Game"

 

ELI Webcast (5/09)

"The Role of Play in Learning with Technology"

Webcast Archive

 

ESSEC Business School in Paris Webcast (6/09)

"Gaming and Learning: Play as a Way of Learning"

 

Play and Games on the Web

 

7 Things You Should Know About Alternate Reality Games (Educause Learning Initiative, 2009 White Paper)

http://net.educause.edu/ir/library/pdf/ELI7045.pdf

 

A Model of Play

http://www.dubberly.com/concept-maps/a-model-of-play.html

 

The American Journal of Play

http://www.americanjournalofplay.org

 

AR Games (MIT site)

http://education.mit.edu/drupal/ar

 

ARIS - Mobile Media Learning Experiences 

Sponsored by the University of Wisconsin’s Games, Learning and Society research group

http://arisgames.org/

 

Brown, Tim

The powerful link between creativity and play,

a talk given at the 2008 conference on Serious Play

http://www.ted.com/index.php/talks/tim_brown_on_creativity_and_play.html 

 

Carnegie Commons

Tinkering as a Mode of Knowledge Production in a Digital Age: John Seely Brown

http://vimeo.com/2183356

 

Future-Making Serious Games

Successful ARG Design

http://elianealhadeff.blogspot.com/2007/10

 

Games, Learning and Society Group and Annual Conference

http://www.gameslearningsociety.org/

http://www.glsconference.org/2009

 

Games for Change (G4C)

http://www.gamesforchange.org, a site dedicated to games that are designed to "address the most pressing issues of our day, including poverty, human rights, global conflict and climate change."

 

Gee, James Paul

Good Video Games and Good Learning

http://www.academiccolab.org/resources/documents/Good_Learning.pdf 

 

Grading with Games: An Interview with James Paul Gee (Edutopia video)

http://www.edutopia.org/james-gee-games-learning-video

 

Klopfer, Eric, Scot Osterweil, and Katie Salen

Moving Learning Games Forward: Obstacles, Opportunities, and Openness

 

Koster, Raph

http://www.theoryoffun.com

http://www.raphkoster.com

http://twitter.com/raphkoster

 

The National Institute for Play

http://www.nifplay.org

http://www.nifplay.org/states_play.html

http://www.nifplay.org/social_play_subsets.html

 

Matthews-DeNatale, Gail

Learning From Video Games: Designing Digital Curriculums (Workshop Review)

http://www.academiccommons.org/commons/review/learning-from-video-games

 

Mosely, Alex and Kate Litherland

University of Leicester faculty who conduct action research on Alternate Reality Game design, implementation, and educational effectiveness.

 

ARG Key Features for Education (From Moseley'sBlog)

http://moerg.wordpress.com/2008/09/09/arg-key-features-for-education

 

The Great History Conundrum: Problem-solving and game play in a first year skills module

http://www2.le.ac.uk/departments/beyond-distance-research-alliance/event/previous_events/conferences/conferences-2008

 

Osterweil, Scot

The Four Freedoms of Play

http://www.youtube.com/watch?v=UjarYsSHNwY

 

Play = Learning

Website from a 2005 Conference that took place at Yale University

http://udel.edu/~roberta/play 

 

Reacting to the Past

Note: This game authoring program sponsored by Barnard College does not involve technology, but the program's development methodology can be valuable for any faculty member who is interested in creating educational role playing games.

http://www.barnard.edu/reacting

 

Rieber, Lloyd

Designing Learning Environments that Excite Serious Play

http://www.nowhereroad.com/seriousplay/Rieber-ASCILITE-seriousplay.pdf

 

Serious Play

2008 Art Center Design Conference

http://www2.artcenter.edu/designconference 

 

Strong National Museum of Play (About Play Section)

http://www.strongmuseum.org/about_play

 

Thompson,  Brooke

This is Not a Game

http://www.argn.com/archive/000247this_is_not_a_game.php

 

Wikipedia: Alternate Reality Game

http://en.wikipedia.org/wiki/Alternate_reality_game

 

 

Play and Games in Print

 

Caillois, Roger

2001 (translation of 1958 publication). Man, Play, and Games.  Chicago, IL: University of Illinois Press.

 

Carse, James P.

1987 Finite and Infinite Games: A Vision of Life as Play and Possibility. New York, NY: Ballantine Books.

 

Gee, James Paul

2003. What Video Games Have to Teach Us About Learning and Literacy. New York, NY: Palgrave Macmillan.

 

2007. Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. New York, NY: Peter Lang Publishing.

 

Henricks, Thomas

2006. Play Reconsidered.  Chicago, IL: University of Illinois Press.

 

Huizinga, Johan

1955. Homo Ludens: A Study of the Play Element in Culture. Boston, MA: Beacon Press.

 

Matthews-DeNatale

1999. "Teach Us How to Play: The Role of Play in Technology Education," in Harrington et al., eds. The Online Writing Classroom. Cresskill, NJ: Hampton Press.

 

Opie, Iona and Peter

1959. The Lore and Language of Schoolchildren.  New York, NY: Oxford University Press.

 

Singer, Dorothy, Roberta Michnick Golinkoff, and Kathy Hirsh-Pasek

2006.  Play = Learning. New York, NY: Oxford University Press.

 

Sutton-Smith, Brian

2001. The Ambiguity of Play. Cambridge, MA: Harvard University Press.

 

 

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