Bib/Webliography
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Home, Play Theories, Designing for Play-Based Learning, Bib/Webography, Quotes

Presentation File Links
NERCOMP 2010 Conference
ELI 2010 Conference
ELI Pre-Conference: Play Theories (1/09)
ELI Pre-Conference: ARG Sneak Preview (1/09)
ELI Post-Conference ARG Webcast (2/09)
"Behind the Curtain: The Making and Execution of the 2009 ELI Alternate Reality Game"
ELI Webcast (5/09)
"The Role of Play in Learning with Technology"
Webcast Archive
ESSEC Business School in Paris Webcast (6/09)
"Gaming and Learning: Play as a Way of Learning"
Play and Games on the Web
7 Things You Should Know About Alternate Reality Games (Educause Learning Initiative, 2009 White Paper)
http://net.educause.edu/ir/library/pdf/ELI7045.pdf
A Model of Play
http://www.dubberly.com/concept-maps/a-model-of-play.html
The American Journal of Play
http://www.americanjournalofplay.org
AR Games (MIT site)
http://education.mit.edu/drupal/ar
ARIS - Mobile Media Learning Experiences
Sponsored by the University of Wisconsin’s Games, Learning and Society research group
http://arisgames.org/
Brown, Tim
The powerful link between creativity and play,
a talk given at the 2008 conference on Serious Play
http://www.ted.com/index.php/talks/tim_brown_on_creativity_and_play.html
Carnegie Commons
Tinkering as a Mode of Knowledge Production in a Digital Age: John Seely Brown
http://vimeo.com/2183356
Future-Making Serious Games
Successful ARG Design
http://elianealhadeff.blogspot.com/2007/10
Games, Learning and Society Group and Annual Conference
http://www.gameslearningsociety.org/
http://www.glsconference.org/2009
Games for Change (G4C)
http://www.gamesforchange.org, a site dedicated to games that are designed to "address the most pressing issues of our day, including poverty, human rights, global conflict and climate change."
Gee, James Paul
Good Video Games and Good Learning
http://www.academiccolab.org/resources/documents/Good_Learning.pdf
Grading with Games: An Interview with James Paul Gee (Edutopia video)
http://www.edutopia.org/james-gee-games-learning-video
Klopfer, Eric, Scot Osterweil, and Katie Salen
Moving Learning Games Forward: Obstacles, Opportunities, and Openness
Koster, Raph
http://www.theoryoffun.com
http://www.raphkoster.com
http://twitter.com/raphkoster
The National Institute for Play
http://www.nifplay.org
http://www.nifplay.org/states_play.html
http://www.nifplay.org/social_play_subsets.html
Matthews-DeNatale, Gail
Learning From Video Games: Designing Digital Curriculums (Workshop Review)
http://www.academiccommons.org/commons/review/learning-from-video-games
Mosely, Alex and Kate Litherland
University of Leicester faculty who conduct action research on Alternate Reality Game design, implementation, and educational effectiveness.
ARG Key Features for Education (From Moseley'sBlog)
http://moerg.wordpress.com/2008/09/09/arg-key-features-for-education
The Great History Conundrum: Problem-solving and game play in a first year skills module
http://www2.le.ac.uk/departments/beyond-distance-research-alliance/event/previous_events/conferences/conferences-2008
Osterweil, Scot
The Four Freedoms of Play
http://www.youtube.com/watch?v=UjarYsSHNwY
Play = Learning
Website from a 2005 Conference that took place at Yale University
http://udel.edu/~roberta/play
Reacting to the Past
Note: This game authoring program sponsored by Barnard College does not involve technology, but the program's development methodology can be valuable for any faculty member who is interested in creating educational role playing games.
http://www.barnard.edu/reacting
Rieber, Lloyd
Designing Learning Environments that Excite Serious Play
http://www.nowhereroad.com/seriousplay/Rieber-ASCILITE-seriousplay.pdf
Serious Play
2008 Art Center Design Conference
http://www2.artcenter.edu/designconference
Strong National Museum of Play (About Play Section)
http://www.strongmuseum.org/about_play
Thompson, Brooke
This is Not a Game
http://www.argn.com/archive/000247this_is_not_a_game.php
Wikipedia: Alternate Reality Game
http://en.wikipedia.org/wiki/Alternate_reality_game
Play and Games in Print
Caillois, Roger
2001 (translation of 1958 publication). Man, Play, and Games. Chicago, IL: University of Illinois Press.
Carse, James P.
1987 Finite and Infinite Games: A Vision of Life as Play and Possibility. New York, NY: Ballantine Books.
Gee, James Paul
2003. What Video Games Have to Teach Us About Learning and Literacy. New York, NY: Palgrave Macmillan.
2007. Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. New York, NY: Peter Lang Publishing.
Henricks, Thomas
2006. Play Reconsidered. Chicago, IL: University of Illinois Press.
Huizinga, Johan
1955. Homo Ludens: A Study of the Play Element in Culture. Boston, MA: Beacon Press.
Matthews-DeNatale
1999. "Teach Us How to Play: The Role of Play in Technology Education," in Harrington et al., eds. The Online Writing Classroom. Cresskill, NJ: Hampton Press.
Opie, Iona and Peter
1959. The Lore and Language of Schoolchildren. New York, NY: Oxford University Press.
Singer, Dorothy, Roberta Michnick Golinkoff, and Kathy Hirsh-Pasek
2006. Play = Learning. New York, NY: Oxford University Press.
Sutton-Smith, Brian
2001. The Ambiguity of Play. Cambridge, MA: Harvard University Press.
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