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Page history last edited by Gail Matthews-DeNatale 13 years, 2 months ago



Pages in this wiki:

Home, Play Theories, Designing for Play-Based Learning, Bib/Webography, Quotes



Congratulations. Your clue is www.rufusbluth.com/matinee

Presentation File Links

NERCOMP 2010 Conference

ELI 2010 Conference

ELI Pre-Conference: Play Theories (1/09)

ELI Pre-Conference: ARG Sneak Preview (1/09)


ELI Post-Conference ARG Webcast (2/09)

"Behind the Curtain: The Making and Execution of the 2009 ELI Alternate Reality Game"


ELI Webcast (5/09)

"The Role of Play in Learning with Technology"

Webcast Archive


ESSEC Business School in Paris Webcast (6/09)

"Gaming and Learning: Play as a Way of Learning"


Play and Games on the Web


7 Things You Should Know About Alternate Reality Games (Educause Learning Initiative, 2009 White Paper)



A Model of Play



The American Journal of Play



AR Games (MIT site)



ARIS - Mobile Media Learning Experiences 

Sponsored by the University of Wisconsin’s Games, Learning and Society research group



Brown, Tim

The powerful link between creativity and play,

a talk given at the 2008 conference on Serious Play



Carnegie Commons

Tinkering as a Mode of Knowledge Production in a Digital Age: John Seely Brown



Future-Making Serious Games

Successful ARG Design



Games, Learning and Society Group and Annual Conference




Games for Change (G4C)

http://www.gamesforchange.org, a site dedicated to games that are designed to "address the most pressing issues of our day, including poverty, human rights, global conflict and climate change."


Gee, James Paul

Good Video Games and Good Learning



Grading with Games: An Interview with James Paul Gee (Edutopia video)



Klopfer, Eric, Scot Osterweil, and Katie Salen

Moving Learning Games Forward: Obstacles, Opportunities, and Openness


Koster, Raph





The National Institute for Play





Matthews-DeNatale, Gail

Learning From Video Games: Designing Digital Curriculums (Workshop Review)



Mosely, Alex and Kate Litherland

University of Leicester faculty who conduct action research on Alternate Reality Game design, implementation, and educational effectiveness.


ARG Key Features for Education (From Moseley'sBlog)



The Great History Conundrum: Problem-solving and game play in a first year skills module



Osterweil, Scot

The Four Freedoms of Play



Play = Learning

Website from a 2005 Conference that took place at Yale University



Reacting to the Past

Note: This game authoring program sponsored by Barnard College does not involve technology, but the program's development methodology can be valuable for any faculty member who is interested in creating educational role playing games.



Rieber, Lloyd

Designing Learning Environments that Excite Serious Play



Serious Play

2008 Art Center Design Conference



Strong National Museum of Play (About Play Section)



Thompson,  Brooke

This is Not a Game



Wikipedia: Alternate Reality Game




Play and Games in Print


Caillois, Roger

2001 (translation of 1958 publication). Man, Play, and Games.  Chicago, IL: University of Illinois Press.


Carse, James P.

1987 Finite and Infinite Games: A Vision of Life as Play and Possibility. New York, NY: Ballantine Books.


Gee, James Paul

2003. What Video Games Have to Teach Us About Learning and Literacy. New York, NY: Palgrave Macmillan.


2007. Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. New York, NY: Peter Lang Publishing.


Henricks, Thomas

2006. Play Reconsidered.  Chicago, IL: University of Illinois Press.


Huizinga, Johan

1955. Homo Ludens: A Study of the Play Element in Culture. Boston, MA: Beacon Press.



1999. "Teach Us How to Play: The Role of Play in Technology Education," in Harrington et al., eds. The Online Writing Classroom. Cresskill, NJ: Hampton Press.


Opie, Iona and Peter

1959. The Lore and Language of Schoolchildren.  New York, NY: Oxford University Press.


Singer, Dorothy, Roberta Michnick Golinkoff, and Kathy Hirsh-Pasek

2006.  Play = Learning. New York, NY: Oxford University Press.


Sutton-Smith, Brian

2001. The Ambiguity of Play. Cambridge, MA: Harvard University Press.



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