ELI ARG Sneak Preview
PPT for this page
Folder wth Bluth Planning Docs (and Screenshots from Ning site)
Do you know of wiki/blog pages that were created be conference participants during the game? Please send the links to gmdenatale@simmons.edu and I'll add them to the documents (or use the edit tag to add the link directly to this page).
Desired Outcomes
- Collaboration and Community-Building
- Demonstrate
- The Educational Value of Technology-Enhanced Games/Play
- The Capacity of ARGs to Introduce Participants to a Range of Web 2.0 Technologies
- The Role that ARGs Can Play in Enhancing Literacies/Fluencies (Scientific, Information, Media, Technology, etc.)
- The Sophistication and Complexity ARGs can Entail
- Create a Shared Experience that Conference Partcipants Can Reflect Upon
- (Heaven Forbid) Have Fun!
Components
- Approach/Aesthetic
- "This is not a game" TINAG - liminality
- Storytelling as archaeology
- Narrative is "told" across a range of platforms (physical and virtual)
- Collaboration (hive mind) is leveraged to formulate solutions
- Puppetmaster(s) - A person or people who design the game and remain behind the curtain as it plays out
- Scenario (narrative, storylines, character development)
- Maps (across physical and virtual spaces)
- Trailhead (aka Rabbit hole) - deliberate clue or avenue for entry into the game
- Online videos, web pages, blog entries ... and other things we'll let you discover on your own
Types of Clues
- rebi
- cryptograms
- clues hidden in website code
- QR codes
- ... and other things we'll let you discover on your own